Kim Colley

Friday, June 23, 2006

The difference between an adequate short story and a damn good one

If you read my private blog, you can skip this one, since it's a rehash of what I posted over there this morning.

What is it that makes a good short story? P.J. Thompson got me thinking about this last night. In a novel, you have to give the protagonist a problem to solve, or otherwise you're going to have a very pissed-off reader. For instance, in the novel I'm currently reading, China MiƩville's Perdido Street Station, Isaac has to solve the problem of how to give flight back to a garuda, and Lin has to solve the problem of how to do a commissioned sculpture for a monstrous gangster. Two clear problems, and by the end of the novel, I as the reader expect those problems to be resolved in one form or another.

But does a short story have to hew to this pattern in order to be successful? There has to be conflict of some sort, but I don't think there has to be a problem and a resolution. For instance, one of my favorite short stories is Raymond Carver's "A Small Good Thing."

This situation is a conflict, but not a problem. If it is a problem, it is only the antagonist's problem, and that problem is never resolved. Someone once said that a short story is about the most important event in the protagonist's life. I'm not certain I agree with it having to be the most important, but certainly it should rank in the protagonist's top ten life-changing events. These events can include coming of age, a confrontation with death, a confrontation with one's own demons, the pursuit of a goal (such as marriage). Only with that last category do I believe that there has to be a clear and unambiguous resolution to the story -- either the protag achieves his goal or he fails. In the other types of conflicts, it is enough for me to see the protagonist struggle with the event; I don't need to know how it turns out, if the story is well-written. But of course, therein lies the rub. You have to be really damn good to write a short story with an ambiguous ending and not leave the reader cursing your name. But it doesn't mean you shouldn't try!

I'm speaking more as a reader, now, than as a writer. I don't want trite stories that step out the pattern A-B-C, as if the author were playing connect the dots. I don't want to know by page two where the author is going to take me. I want to be held in suspense, and if the story starts with a pretty princess alone in a tower, I know that by the end she will be rescued by a handsome young man. So what? Why should I care?

Okay, that's probably not fair, since I earlier stated that goal stories should be allowed a resolution. However, the writing has to be really, really good for me to held by a tale like this.

Ha! Hoist by my own petard! The mail lady just arrived with a YFOP from Realms of Fantasy with the hand-written note below stating, "This was really funny, but the story offers no resolution." Ah, well. I shall take that as a sign to leave off my rant.

Adieu, dear readers!

Tuesday, June 06, 2006

Aegri Somnia

Apex Publications' first horror anthology is now available for preorder! Aegri Somnia will feature the darkest imaginings of some of the finest speculative fiction writers around today, including Cherie Priest, Eugie Foster, and Jennifer Pelland. The price is a mere $14.95 for the trade paperback, $29.95 for the limited edition hardcover. You can order it directly from Apex, or through Shocklines.